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The following shows the render function of the textbook example code "perspective2.js". What coordinate system is used for the vec3 for "eye"?
function render(){
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
eye = vec3(
gl.uniformMatrix4fv(modelViewMatrixLoc, false, flatten(modelViewMatrix)); gl.uniformMatrix4fv(projectionMatrixLoc, false, flatten(projectionMatrix));
gl.drawArrays(gl.TRIANGLES, 0, numPositions); requestAnimationFrame(render);}
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