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The following shows an excerpt of a WebGL program. What should be in the blank?
var canvas = document.getElementById('my_Canvas');gl = canvas.getContext('experimental-webgl');var vertices = [ -0.5,0.5,0.0, -0.5,-0.5,0.0, 0.5,-0.5,0.0, 0.5,0.5,0.0];indices = [3,2,1,3,1,0];var vertex_buffer = gl.createBuffer();gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);var Index_Buffer = gl.createBuffer();gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer);gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), gl.STATIC_DRAW);gl.bindBuffer(gl.ARRAY_BUFFER, vertex_buffer);gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, Index_Buffer);// Some other code(_____________________________)(gl.TRIANGLES, indices.length, gl.UNSIGNED_SHORT,0);
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